Codes for Smash Bros Brawl

GAME IDs:
RSBE01 - North America and Japan (NTSC)
RSBP01 - PAL regions

Now that you know how to use codes.. here we go with the mostly awaited game I guess. Only character modifiers are high (those include size codes) and camera modifiers. For more codes, visit pages such as www.usbgecko.com! All codes work with either USBGecko or Ocarina, and are region independent if not specifically marked!


Credits

It's only fair to include the names of the guys who made the codes:
Y.S.: Identifier codes for Japanese version, character modifier content codes, unrestricted pause camera in Japanese version
Link: testing character mods in NA version, porting identifiers to EU version, porting unrestricted pause cam to NA and EU verion

There are many more codes! I used those which are kinda relevant for VGGTS World. So go on and grab them!


XXXXXXXX = Floating point number.. Examples:
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000 (Half size)
1.0 = 3F800000 (Normal Size)
1.5 = 3FC00000
2.0 = 40000000 (Double Size)
2.5 = 40200000
3.0 = 40400000 (Triple Size)
3.5 = 40600000
4.0 = 40800000 (Quadruple Size)
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
It is not recommended to go above 64.0 for Character Size as that
is approximately the size of New Pork City

Character modifiers

This is IMPORTANT!!! All codes follow the following structure:

[player identifier]
[Code content]
E0000000 80008000 (end line)

*Player identifiers*

North American AND Japanese version:

P1: 4A000000 90180F20
P2: 4A000000 90180F7C
P3: 4A000000 90180FD8
P4: 4A000000 90181034
P5: 4A000000 90181090 (multi-man)
P6: 4A000000 901810EC

European version:

P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
P5: 4A000000 9018F2B0
P6: 4A000000 9018F30C

Possible code contents:

Size modifier:

Size modifier:
140000D8 XXXXXXXX
Character modifier:
Character Modifier:
10000098 000000XX

XX
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Status modifiers:

100000B3 000000XX
100000B4 000000YY

XX
+04 Invisible
+10 Metal

YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

the + stuff means: +04+10=14 --> Invisible+Metal

Color Modifier:

1000009D 000000XX

00~05 Normal 6 colors
06~0B Wario's 6 colors
0C Dark (doesn't work on all characters)

Dark character:

140000B4 00E81219
Only works with some characters!

Gravity modifier:

140000E0 XXXXXXXX

XXXXXXXX = Floating point number

Defense ratio modifier:

140000D0 XXXXXXXX

XXXXXXXX = Floating point number
C0000000 Almost Invincible

Attack Ratio Modifier:

140000CC XXXXXXXX

XXXXXXXX = Floating point number

I admit this is some pretty tough stuff.. so let's make an example: player 1 should be double size Zelda. And we're using a European version:

4A000000 9018F140 [start line for P1 European version]
10000098 0000000E [forces Zelda]
140000D8 40000000 [double size]
E0000000 80008000 [end line]

Player 2 4x-size Peach would go like this. Again, we're using a European version:

4A000000 9018F19C [start line for P2 European version]
10000098 0000000D [forces Peach]
140000D8 40800000 [double size]
E0000000 80008000 [end line]

Result will be:


Assist Trophy/Pokémon size changers (beta)

NOTE: Modifier codes (the ones under the size mod codes) are optional and should only be used if you want a specific Assist Trophy or Pokemon to appear.

Assist Trophy size mod (NTSC-US):
C2718B84 00000005
3E608000 62731550
2C120086 41800010
2C1200B1 41810008
C0330000 D023004C
60000000 00000000
04001550 XXXXXXXX

Assist Trophy size mod (PAL):
C2713B04 00000005
3EE08000 62F71550
2C120086 41800010
2C1200B1 41810008
C0370000 D023004C
60000000 00000000
04001550 XXXXXXXX

Assist Trophy modifier (NTSC-US):
4A000000 90180F08
14000054 YYYYYYYY
E0000000 80008000

Assist Trophy modifier (PAL):
4A000000 9018F128
14000054 YYYYYYYY
E0000000 80008000

Assist Trophy - YYYYYYYY values:
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
 

Pokémon size mod (NTSC-US):
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C120085 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 XXXXXXXX

Pokémon size mod (PAL):
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C120085 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 XXXXXXXX

Pokémon modifier (NTSC-US):
4A000000 90180F08
14000050 YYYYYYYY
E0000000 80008000

Pokémon modifier (PAL):
4A000000 9018F128
14000050 YYYYYYYY
E0000000 80008000

Pokémon - YYYYYYYY values:
00000001 Torchic
00000002 Celebi
00000004 Chikorita
00000008 Entei
00000010 Moltres
00000020 Munchlax
00000040 Deoxys
00000080 Groudon
00000100 Gulpin
00000200 Staryu
00000400 Ho-oh
00000800 Jirachi
00001000 Snorlax
00002000 Bellossom
00004000 Kyogre
00008000 Latios & Latias
00010000 Lugia
00020000 Manaphy
00040000 Weavile
00080000 Electrode
00100000 Metagross
00200000 Mew
00400000 Meowth
00800000 Piplup
01000000 Togepi
02000000 Goldeen
04000000 Gardevoir
08000000 Wobbuffet
10000000 Suicune
20000000 Bonsly


 

UNRESTRICTED Pause camera modifier

I included this code because it allows for much more awesome screenshots! Works for Diorama mode too!

North American version:

040A7D60 4E800020
04109D88 38800001

European version: (code fixed)

040A9444 4E800020
0410B500 38800001

ORIGINAL CODE (only to be used if above code does not work):
040A9424 4E800020
0410B4E0 38800001

Japanese version:

04109E00 38800001
040A7CF8 4E800020


Nosebleed anyone? ;)


Mushroom/Lightning Stacker

Well, here it is. The coolest code ever invented for Super Smash Bros. Melee on GameCube is now available in Brawl!!! Like in Melee, this code stacks up the effects of the super mushroom, poison mushroom, and now lightning bolts! For example, if you were to touch another super mushroom even in giant state, you will double in size yet again! Another super mushroom, double yet again!

Some limitations of the code, however. Any real-time character change (Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon swaps, etc.) will reset your size. Like in Melee, dying will also reset your size but this is way it is intended to be.

Also, replays will NOT be saved correctly. They'll certainly work while the codes are active, but once the Wii is reset, any replay that originally used this code will behave erratically unless the code is active (this also applies vice versa, normal replays may act strangely with the codes active).

North American (NTSC-U) version:

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

European (PAL) version:

C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3

 


Switch off Peach's dress

North American (NTSC-U) version:

48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
10000003 00000000
E0000000 80008000


XXXXXXXX is depending on which player you are:
80672FA8 - P1
80672FB4 - P2
80672FC0 - P3
80672FCC - P4

European (PAL) version:

COMING SOON


Diorama Mode: Trophy Size Modifier

S1 to S4 data has to be replaced with floating point values. If you remove them. Your game WILL crash.
Now for example: 40000000 is double size.. 3F800000 normal.
If tropy one should be double size and the rest normal.. your last two lines would be:

40000000 3F800000
3F800000 3F800000

North American (NTSC-U) version:

C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1 = Size of trophy 1
S2S2S2S2 = Size of trophy 2
S3S3S3S3 = Size of trophy 3
S4S4S4S4 = Size of trophy 4

Deactivate trophy collission:
--Allows you to move trophies through each other
0516E588 FC207090
0516E688 FC207090

European (PAL) version:

C31617C0 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1 = Size of trophy 1
S2S2S2S2 = Size of trophy 2
S3S3S3S3 = Size of trophy 3
S4S4S4S4 = Size of trophy 4


Deactivate trophy collission:
--Allows you to move trophies through each other
0516247C FC207090
0516257C FC207090


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